Product Strategist @ PlaySimple Games Open to Opportunities

I help products grow sustainably—not just fast.

Product strategist working on live mobile games with millions of daily users. I build the systems that turn experiments into insights, and insights into decisions that stick.

Own product strategy end-to-end—from hypothesis to rollout
Build experimentation systems that make good decisions repeatable
Design monetization that players don't resent

My Operating Principles

Systems Beat Features

Anyone can ship a feature. I build systems—experimentation frameworks, decision playbooks, guardrails—so good decisions become the default, not the exception.

Think Two Steps Ahead

Every choice opens doors and closes others. I ask: "If this works, what does it enable? If it fails, what does it break?" before committing.

Constraints Clarify

Vague problems get vague solutions. I frame every problem with explicit constraints—budget, timeline, risk tolerance—so the right path becomes obvious.

Case Studies

Real problems I've solved—focused on how I framed them, not just what I shipped.

01 Monetization

Getting More Revenue Without Annoying Users

How I improved ad yield without adding more ads—by targeting the right moments, not the most moments.

The Problem

Ad revenue had plateaued. The obvious move—show more ads—would hurt the experience. We needed more yield without more volume.

The Constraint: Any solution must be retention-neutral. Short-term revenue that hurts long-term trust was off the table.

How I Approached It

I ran a cohort-level CPM variance analysis using BigQuery to identify which users were seeing underpriced ads. Then I built session-depth behavioral models to find "safe windows"—moments where users could tolerate longer, higher-paying ad formats without churning.

Key Techniques: User-level CPM modeling · Behavioral segmentation · Session-depth analysis · Retention guardrail monitoring

The Trade-off I Made

✓ I Chose
Smart Targeting

Serve higher-value ads to high-value users during low-risk moments. More complex to build, but sustainable.

✗ I Rejected
More Ads

Easier to implement, but would compound UX debt and hurt retention over time.

What Happened

Yield improved meaningfully with zero retention impact. More importantly, we created a repeatable playbook for "sustainable monetization"—improvements that don't borrow against future engagement.

02 Game Design

Making Difficulty a Feature, Not a Bug

How I used adaptive challenge to create natural monetization moments without feeling manipulative.

The Problem

Puzzle games were too easy. Players never needed hints, so rewarded video engagement was low. But making games harder across the board would frustrate casual users.

The Constraint: Difficulty must feel fair. Players should want help, not feel forced into it.

How I Approached It

I analyzed completion times, error rates, and retry patterns across hundreds of thousands of users to build a difficulty scoring model. The insight: engaged players can handle more challenge mid-session. By tuning difficulty dynamically based on engagement depth, we created natural friction—not artificial pain points.

Key Techniques: Behavioral funnel analysis · Difficulty curve optimization · A/B testing with retention guardrails · Player psychology mapping

The Trade-off I Made

✓ I Chose
Adaptive Difficulty

Personalize challenge based on engagement depth. Harder to tune, but feels organic to players.

✗ I Rejected
Hard Paywalls

Would improve short-term revenue but destroy trust and long-term retention.

What Happened

Hint usage increased significantly with no drop in retention. Key learning: monetization works best when it emerges from genuine gameplay design, not overlay mechanics.

03 Partnerships

Picking Partners That Actually Perform

How I evaluated ad networks on what matters—retention impact—not just what they promised.

The Problem

As we expanded into new markets (EU, LATAM, APAC), existing ad partners underperformed. The easy fix—add more networks—would fragment our stack and add latency.

The Constraint: Evaluate partners on holistic impact (retention + fill + yield), not just headline CPMs they pitch.

How I Approached It

I built a multi-factor partner scoring framework that weighted retention impact equally with yield metrics. Then I ran structured negotiations—treating each partnership as a strategic commitment, not a plug-and-play integration. I was the single point of contact across legal, finance, ad ops, and external partners.

Key Techniques: Partner scorecard development · Geo-specific demand analysis · Contract negotiation · Cross-functional stakeholder alignment

The Trade-off I Made

✓ I Chose
Fewer, Deeper Partners

Focus on regional specialists with strong demand. Slower expansion, but cleaner stack and better performance.

✗ I Rejected
More Networks

Would increase fill but also latency, complexity, and maintenance overhead.

What Happened

Reduced the monetization gap in new markets while keeping the stack simple. Established a repeatable evaluation framework for future expansion decisions.

Feature Ideas for Games I Love

Structured proposals for products I use obsessively—written like PM interviews, not feature requests.

Chess.com

Puzzle Climb

A ranked progression mode for puzzle training

What's Broken

For Users

Puzzles feel like grinding. ELO changes are abstract. There's no sense of climbing toward something meaningful.

For Business

Strong engagement, weak monetization. No natural entry points for optional spend beyond premium gating.

Why It's Broken

ELO was designed for competitive skill measurement, not engagement. It's reactive—adjusts after performance, not proactively. There's no progression identity, no milestones, no "one more game" hook.

What I'd Build

Puzzle Climb — A tiered ladder layered on existing puzzles.

  • Rank Ladder: Bronze → Silver → Gold → Platinum → Diamond. Win streaks to advance, losses cost rank points.
  • Adaptive Difficulty: Scales with tier and session signals (time-per-solve, fatigue, mistakes).
  • Identity: Profile badges, seasonal resets, climb leaderboards within skill brackets.
  • Monetization: Retry tokens via rewarded video, cosmetic unlocks, premium stat tracking.

Trade-offs

Optimizes
  • Session depth and return frequency
  • Clear progression for mid-tier users
  • Natural monetization surfaces
Sacrifices
  • Simplicity—adds complexity
  • Purist preference for raw ELO
  • Risk of "gamification creep" perception
Golf Battle

Perfect Shot Replay

Capture and share your best moments

What's Broken

For Users

Epic shots vanish instantly. No way to relive a hole-in-one or share a physics-defying bounce with friends.

For Business

No viral loop. Organic acquisition relies on word-of-mouth with no content to share.

Why It's Broken

Golf Battle treats each round as ephemeral. No persistent artifacts, no social currency generation. This limits both organic growth and emotional stickiness.

What I'd Build

Perfect Shot Replay — Auto-capture and surface exceptional moments.

  • Smart Capture: Detect shots exceeding rarity thresholds (trajectory, bounce count, difficulty).
  • Post-Match Prompt: "That shot was incredible! Watch the replay?" (only for genuinely rare moments).
  • Save & Share: Watch rewarded video to save. Share to WhatsApp/Instagram with branded watermark.
  • Highlights Hub: Personal gallery + weekly community "Best of" compilation.

Trade-offs

Optimizes
  • Emotional retention and delight
  • Organic acquisition through sharing
  • Brand presence via watermarks
Sacrifices
  • Post-match flow simplicity
  • Storage/bandwidth costs
  • Risk of spam if thresholds too low
PokerStars

Bankroll Coach

Help players help themselves

What's Broken

For Users

Loss streaks trigger tilt. No in-app friction to pause and recalibrate. Players churn after preventable spirals.

For Business

Preventable churn erodes LTV. Responsible gaming tools exist but feel punitive, not helpful.

Why It's Broken

Responsible gaming tools are compliance-oriented—hard limits, self-exclusion. There's no "soft middle" that helps users make better decisions while still playing.

What I'd Build

Bankroll Coach — Real-time session awareness with supportive nudges.

  • Session Tracking: Monitor bankroll delta. Trigger coaching when loss exceeds threshold.
  • Supportive Framing: "You're down a bit. Want to switch stakes, take a break, or keep playing?"
  • Break Incentives: Take a break → receive small recovery bonus via loyalty points.
  • Premium Coaching: Weekly session analysis, optimal stakes recommendations, pattern identification.

Trade-offs

Optimizes
  • Long-term player health and LTV
  • Brand trust and reputation
  • Casual player retention
Sacrifices
  • Short-term session revenue
  • Uninterrupted flow for some users
  • Complexity in regulated space

Experience

PlaySimple Games

Product Strategy & Experimentation
Oct 2023 – Present

Ad Monetization team · Portfolio serving ~5 million daily active users, primarily in US & Tier-1 markets

  • Product Strategy Ownership: Lead strategy for live titles at scale—deciding what to build, what to kill, and how to sequence bets across retention, growth, and monetization.
  • Experimentation Architecture: Built AI-assisted experimentation systems using LLMs for hypothesis generation, experiment design, and competitive analysis—compressing weeks of analysis into hours.
  • Systems That Scale: Created reusable frameworks for monetization guardrails, rollout criteria, and partner evaluation—so good decisions become the default, not heroic one-offs.
  • AI-Accelerated Execution: Use LLMs daily for rapid hypothesis generation and experiment interpretation. Built simulations and stakeholder mockups using no-code tools to move faster.
  • Partnership Strategy: End-to-end ownership of ad partner evaluation and onboarding across US, EU, LATAM, and APAC—prioritizing long-term retention impact over surface-level yield.

Invest Aaj for Kal

Product & Growth Strategy
May 2023 – Jun 2023
  • Partnered directly with the Director on product and growth initiatives, contributing to feature prioritization and competitive positioning under rapid iteration cycles.
  • Drove multi-platform campaigns that significantly improved brand engagement through strategic distribution and audience targeting.
  • Influenced high-stakes decisions where uncertainty was high and downside risk needed to be explicitly capped—learning to make defensible calls with incomplete information.

Indian Red Cross Society

Programs & Operations Leadership
NGO Part-time
Jun 2021 – Present
  • Worked directly with the State Chairman on planning, execution, and cross-district coordination for state-level humanitarian programs—managing stakeholder complexity across government, volunteers, and beneficiaries.
  • Led operational coordination for multi-program initiatives spanning disaster response, public health, and community welfare—building systems for resource mobilization and transparent reporting.
  • Sustained contribution over four years across shifting priorities—from acute COVID-19 response to long-term capacity building—demonstrating commitment beyond crisis-mode engagement.

Education

Vellore Institute of Technology B.Tech – Computer Science Engineering 2020 – 2024
AI/ML NLP Data Structures Database Systems Software Engineering

Let's talk product

I'm looking for roles where I can shape how products grow—not just optimize what already exists.